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The Wandering Ones

Old school drawing, post-apocalyptical world, military Reich, genetically enhanced soldiers... and woodcraft.

Factography

Author: Clint Hollingsworth
Started: 8.4.2000
Updates: Weekly (Tuesday, Friday)
Website: www.wanderingones.com

Words

If you're a diehard technocrat who despises anything that remotely resembles the philosophy of living in harmony with nature, stop right now. Too much woodcraft and eco-innuendos for you. The strange thing is, the afore-mentioned technocrat is a description that fits me rather nicely, and yet - I like The Wandering Ones. Guess it also depends on the level of your bigotry.

The world of The Wandering Ones is the Earth of near future, with most of the populace wiped out by an engineered plague. After the initial chaos, a few new nations and states rose from the shambles of the shattered civilization: The Western Alliance, the Yakama nation, the Empire (the Reich) and the Clan of Hawk. The story is focused on Ravenwing, a master scout of the Clan, who's responsible for teaching a group of Alliance soldiers the Clan tracking and survival skills. Add three Clan students, a Reich deserter, genetical experiments gone loose, and the ongoing war, and you get a mixture that won't get you bored.

This is my personal etalon for measuring the old-schoolness of the comic artwork :-) Don't get me wrong - I don't think it's bad, I really like it. But it's SO different from the modern style of comic artists like Marc Silvestri.

More than words

Merchandise

Three books available. Volume 1: Ghost Wind, Volume 2: Hawk Talon, and Volume 3: The Mission. A bit of extra stuff included.